Ubisoft:The industry should stop making games super hardcore
by ruidongzq on Apr.05, 2010, under game
Creative director Splinter Cell ConvictionMax Beland, reflected on the direction they should take the games to achieve a great success, a change should not ignore the hardcore aion kinah, the most important but less numerous when compared with the casual.
“It’s very sensitive about how you want to grow the industry. We need to stop making games that are super hardcore. But we are afraid because they do not want to lose the hardcore audience, “says Max Beland Industrygamers the middle of the current situation.
“At the same time is a challenge because the journalists, who scored us-often hardcore players. Thus it is a real challenge to find a balance and make a game appealing to everyone, “he adds.
Beland says in part that particularly does not like a game ends up being accessible, But for example Call of Duty is a game for him accessible and has achieved great buy kinah: “I hate the word accessible, and it sounds like you’re lowering the level of play. But for me, Call of Duty is very accessible. “